Available for remote Unity work

I build Unity gameplay for mobile prototypes, live features, and Android-ready builds.

Gameplay systems, mobile UI, SDK integrations, optimization, and fast iteration for publisher tests, playable MVPs, and commercial Unity projects.

Current Focus

Gameplay implementation, mobile-ready Unity builds, and fast iteration for commercial prototypes and live projects.

3+ years

Commercial Unity experience

Live mobile projects

Gameplay, UI, fixes, feature support

Playable MVPs

Fast prototypes from rough ideas

Android builds

SDK integrations, optimization, and release prep

Featured Case Studies

Selected Unity gameplay work.

Commercial and prototype projects focused on gameplay systems, mobile UI, Android-ready builds, live support, and fast MVP delivery.

View details

Live mobile sandbox FPS support and gameplay feature work.

Supported a high-visibility 3D mobile FPS sandbox project with gameplay feature iteration, combat interactions, mobile controls, UI polish, and Android-ready implementation work.

What I built

Gameplay systems, combat interaction support, mobile FPS control improvements, player-facing UI polish, Android build flow support, and live feature iteration.

10M+ downloadsBuilt from scratchAndroid build

10M+ downloads context · Live mobile project · FPS sandbox

UnityC#AndroidFPS3D
View details

Live sandbox hub support for mobile gameplay features.

Supported a live mobile sandbox hub with gameplay feature development, UI flow improvements, content updates, bug fixing, and Android-ready implementation work.

What I built

Feature support, client-side gameplay logic, UI flow improvements, gameplay polish, content iteration, and mobile-ready build support.

1M+ downloadsProject supportFeature developmentAndroid build

1M+ downloads context · Live project support · Feature development

UnityC#AndroidMobile Gameplay3D
Army Master screenshot
Army Master screenshot
Army Master screenshot
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Unity Developer

Army Master

Mobile idle progression game built for Android release.

Built a mobile idle progression game with forging systems, army upgrades, era-based content progression, UI screens, and Android release support.

What I built

Core progression loops, upgrade systems, Unity gameplay implementation, UI support, Android build preparation, and release-ready gameplay work.

Built from scratchAndroid build

Built from scratch · Google Play release · Mobile progression game

UnityC#AndroidIdle RPG3D
Hero Master: Idle RPG screenshot
Hero Master: Idle RPG screenshot
Hero Master: Idle RPG screenshot
View details

Unity Gameplay Developer

Hero Master: Idle RPG

Playable idle RPG MVP with combat and equipment progression.

Built a mobile idle RPG prototype with combat loops, equipment progression, upgrade systems, mobile UI, and playable Android build delivery.

What I built

Core gameplay loop, equipment progression, upgrade flow, mobile UI, build stability, and playable MVP delivery.

Built from scratchAndroid build

Built from scratch · Playable MVP · Android build

UnityC#AndroidIdle RPG2D/Hybrid

Technical Capabilities

Commercial Unity experience with a prototype mindset.

I work across gameplay systems, mobile UI, Android builds, SDK integrations, optimization, and live Unity project support. My strongest area is turning rough mechanics into playable, test-ready builds while keeping the C# codebase maintainable for iteration and feature delivery.

I have supported live sandbox mobile projects with large audiences, built playable MVPs from scratch, and worked on publisher-style prototype validation.

Gameplay systems

Core mechanics, interaction loops, combat, progression, 2D/3D physics.

Mobile UI & UX

HUD, menus, touch controls, feedback, animation polish, player-facing flows.

Android builds

Build preparation, SDK integrations, WebView, ads/analytics, release support.

Fast prototyping

Playable MVPs from rough concepts, publisher briefs, and rapid iteration cycles.

Optimization

Mobile performance, build stability, bug fixing, release preparation.

Live support

Feature maintenance, client-side gameplay logic, UI updates, multiplayer support.

Experience

From publisher tests to live mobile projects.

A compact CV-aligned view of the commercial Unity work behind the project gallery.

01

Ducky

Unity Developer

February 2024 - Present

  • Supported live sandbox mobile games with large audiences, contributing to gameplay features, UI flows, client-side logic, and feature maintenance.
  • Developed and maintained gameplay systems for a multiplayer Unity project, including player-facing UI, interaction logic, and mobile-ready feature work.
  • Built Unity prototypes to validate gameplay ideas, mechanics, visual concepts, and interaction loops under fast iteration cycles.
  • Worked on Android build stability, SDK integrations, animation polish, performance fixes, and release-preparation tasks.
UnityC#MobileGameplaySDKLive Support

02

Softintermob

Unity Developer

June 2023 - December 2023

  • Developed Unity-based mobile applications and games using C#, reusable systems, and maintainable architecture patterns.
  • Implemented UI systems, multiplayer/client-server features, and optimization tasks for mobile builds.
  • Applied SOLID principles to keep gameplay and application systems scalable and easier to maintain.
UnityC#MobileMultiplayerUIOptimization

03

Freelance

Unity Developer / Mobile Game Prototypes

June 2023 - December 2023

  • Built custom 3D hyper-casual mobile prototypes from client briefs to playable MVPs.
  • Implemented core gameplay loops, mobile controls, UI, animations, optimization, and SDK integrations.
  • Prepared Android test builds and iterated quickly based on client requirements and prototype feedback.
UnityC#PrototypesMobileSDKMVP

04

Publisher Collaboration

Independent Game Designer / Unity Developer

August 2022 - August 2023

  • Collaborated with mobile game publishers on hyper-casual concepts, prototype validation, and test-ready MVP builds.
  • Researched market trends, generated game concepts, and built complete 3D mobile prototypes from scratch.
  • Iterated on gameplay clarity, controls, and early retention hooks based on publisher feedback and testing requirements.
UnityGame DesignMobile3DMVPValidation

Skills

Unity skills grouped around gameplay delivery.

Core

UnityC#Gameplay ProgrammingRapid Prototyping

Gameplay Systems

Core loopsProgression systems2D/3D physicsMobile controlsCombat interactions

Mobile

Android buildsMobile optimizationSDK integrationsAds/analyticsWebViewRelease preparation

UI / UX

In-game UIHUDMenusTouch inputAnimation polishPlayer-facing flows

Architecture & Tools

SOLIDZenjectGitURPWebGL

Project Support

Live project supportClient-side gameplay logicClient-server basicsMultiplayer support

Workflow

AI-assisted prototyping/debugging

Education

Academic path across CS, software engineering, and product thinking.

A background that supports both technical implementation and game/product decision-making.

September 2024 - Present

Shoreline Community College

Remote

Computer Science

September 2023 - July 2024

Turan University

Almaty

Software Engineering

September 2022 - July 2023

ITMO University

Saint Petersburg

Business Informatics

Contact

Need a Unity developer to turn a game idea into a playable Android build?

I am available for gameplay programming, playable MVPs, mobile UI implementation, SDK integrations, optimization, Android build preparation, and focused Unity project support.